Main Menu

Glitches

References/Resources

Affiliates

Technical

Search Wiki

Toolbox

Unterminated name glitch item instant encounter
 Page | Discussion | View source | History

From Glitch City Laboratories

Jump to: navigation, search
Major glitches of the Pokémon series


GB.png Arbitrary code execution GB.png

0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC


Bulbasaur.png No further extensions Bulbasaur.png

Cloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV)

Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)


Bruno.png Buffer overflow techniques Bruno.png

99 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)


Ball.png Item stack duplication glitch (Generation I) Ball.png

Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch


PC.png Bad clone glitch (Generation II) PC.png

????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))


Lab pass.png Closed menu Select glitches (Japanese Red/Green) Lab pass.png

Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch


Gromeg berry.png Pomeg glitch (Generation III) Gromeg berry.png

Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch


Darkrai.png Voiding (Generation IV) Darkrai.png

Tweaking

Broken escalator glitch (Japan only) | Elite Four door glitch (Japan only)


Lying old man.png 2x2 block encounter glitches (Generation I) Lying old man.png

Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch


Glitchtile.png Glitch City Glitchtile.png

Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)


RBYPC.png Large storage box byte shift glitch RBYPC.png

Storage box remaining HP glitch | Generation I max stat trick


Pikachu.png Pikachu off-screen glitch Pikachu.png

Trainer corruption glitch


Tereka.png SRAM glitches Tereka.png

Generation I save corruption | 255 Pokémon glitch | Expanded party encounter table manipulation (Generation I) | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches


Ditto.png Trainer escape glitch Ditto.png

Death-warp | Ditto trick | Experience underflow glitch | Mew trick | Text box ID matching | Meta-map script activation


Brock.png Walk through walls Brock.png

Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls


Surf.png Surf down glitch Surf.png

Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))

(view, talk, edit)
Please note that this glitch only exists in the Japanese versions of the game, or is otherwise a glitch
Japan.gif
from a Pokémon game which was only released in Japan.

In Pokémon Red, Green, Blue, and Yellow, an unterminated name glitch item can be used to trigger an instant encounter through a trick known as "Calling Pokémon with the flute" (Japanese: ポケモンを呼ぶ笛), similarly to the international LOL glitch. It is closely related to the Yami Shop glitch.

When the effect is triggered via a Poké Mart's Sell option, it is sometimes called the shop fishing glitch (Japanese: 店釣りバグ).

Steps

1. Move to an ideal place that contains a 0x50 sub-tile to prevent the unterminated name glitch item from freezing the game upon selection.

2. Order your items so that a Poké Flute is the first in the list, and the unterminated name glitch item is directly below it.

3. Press A on the glitch item and cancel with B to force select the Poké Flute if force selection is enabled (due to corruption of address 0xD05A (0xD059 in Yellow).

4. A wild Pokémon or Trainer will appear based on the title on the screen at coordinates x=01, y=0B.

Step 2 can be replaced with attempting to sell the glitch item (with the proper screen data saved) in a Poké Mart when an unsellable item, such as the Poké Flute, is at the top of the page of the items list.

Below are two examples of locations that give Mew.

LNIJ Mew1.pngLNIJ Mew2.png

Mechanics

When the player presses A on an unterminated name glitch item, its name will be copied from the buffer at CD68 to CF45. As the name is greater than 20 characters with no hex:50, data is copied to CF59 from beyond the buffer, which is the beginning of screen data that is saved after opening menus such as the item pack, party or Pokédex. No data will be copied after a hex:50 (if it exists) in the screen data.

An instant encounter with a Pokémon occurs when a value to D036 is written to, with the Pokémon depending on the tile on the screen at BGB coordinates x=01, y=0B.

Notes

Due to the equivalent coordinates being a menu tile, it is not known how to exploit the glitch in the international versions as the only outcome is a Hooked Metapod. However, the glitch oobLG allows the manipulation of D059/8, the English version instant encounter address.

Additionally, other glitches including CoolTrainer♀ corruption, Double distort CoolTrainer♀ corruption, LOL glitch and Rival LOL glitch alternatively allow the player to get many Pokémon by corrupting CFD8/7 (the enemy Pokémon in battle address) and capturing the Pokémon.

Video

YouTube video by ChickasaurusGL