A more organized procedure section (i.e. divided into steps) is needed, with the current "Troubleshooting" section removed and combined with it. For instance, the step in which the player obtains the slide Pokémon should include a note along the lines of the paragraph starting with "The reason why bad attributes on the slide Pokémon is problematic...", and somewhere have a bolded "It is very important for the box names (if using a box name method) to be exactly right". Sherkel (talk) 09:34, 20 September 2019 (-06)
Other (from back when only the "Glitch Dimension" effect was known)
Note that sometimes it's not a freeze, merely the game was reset to the title screen with white as the only colour.
There's another glitch dimension I know of too, can't remember which Pokémon I did it with but it's different to the standard one, and before it resets a red and blue thing looking like a complicated electrical circuit flashes on the screen.
(I did these on my still working Gold on a real pikachu edition gameboy, if hat makes any difference.)
OwnageMuch 07:31, 4 May 2010 (UTC)
I've ran into quite a few of those before, so it has really taught me to keep the volume up. The possibilities are virtually endless as long as the game doesn't change the palette back. I've even ran into a glitch dimension which restarted the game with a black screen in Pokémon Yellow. It happened when I made a door warp to a 'glitch map' with an identifier of 253 or so; and when I kept the code off the game would change to a black screen. At first I thought the game had completely crashed, but then the game restarted without resetting to the default colour palette; very odd. --Torchickens 11:53, 8 May 2010 (UTC)
We should make a Glitch DimensionDex. Lol. OwnageMuch 00:54, 9 May 2010 (UTC)
- Lol, well I'm not sure about that. Even weirder I once shifted the game cartridge with an Xploder in and once the game restarted the main Xploder menu would appear with Pokémon Yellow's colour palette. --Torchickens 18:21, 9 May 2010 (UTC)