Main Menu

Glitches

References/Resources

Affiliates

Technical

Search Wiki

Toolbox

International 'dokokashira door glitch'
 Page | Discussion | View source | History

From Glitch City Laboratories

Jump to: navigation, search
Major glitches of the Pokémon series


GB.png Arbitrary code execution GB.png

0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC


Bulbasaur.png No further extensions Bulbasaur.png

Cloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV)

Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)


Bruno.png Buffer overflow techniques Bruno.png

99 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)


Ball.png Item stack duplication glitch (Generation I) Ball.png

Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch


PC.png Bad clone glitch (Generation II) PC.png

????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))


Lab pass.png Closed menu Select glitches (Japanese Red/Green) Lab pass.png

Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch


Gromeg berry.png Pomeg glitch (Generation III) Gromeg berry.png

Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch


Darkrai.png Voiding (Generation IV) Darkrai.png

Tweaking

Broken escalator glitch (Japan only) | Elite Four door glitch (Japan only)


Lying old man.png 2x2 block encounter glitches (Generation I) Lying old man.png

Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch


Glitchtile.png Glitch City Glitchtile.png

Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)


RBYPC.png Large storage box byte shift glitch RBYPC.png

Storage box remaining HP glitch | Generation I max stat trick


Pikachu.png Pikachu off-screen glitch Pikachu.png

Trainer corruption glitch


Tereka.png SRAM glitches Tereka.png

Generation I save corruption | 255 Pokémon glitch | Expanded party encounter table manipulation (Generation I) | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches


Ditto.png Trainer escape glitch Ditto.png

Death-warp | Ditto trick | Experience underflow glitch | Mew trick | Text box ID matching | Meta-map script activation


Brock.png Walk through walls Brock.png

Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls


Surf.png Surf down glitch Surf.png

Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))

(view, talk, edit)
PRAMA Initiative a également une page sur International 'dokokashira door glitch'.
Bulbapedia also has an article about International 'dokokashira door glitch'.

International 'dokokashira door glitch' is an equivalent of the original Dokokashira door glitch in international releases of Pokémon Red, Blue and Yellow versions. It exploits the fact that the method of activating the glitch was patched, but the glitch itself was not, leaving it accessible in other ways.

Even though the glitch is still the same, its effects are significantly different from the Japanese versions. The most recognizable effect of the original glitch, which is warping around the map, will not work in localizations (but a similar effect occurs in Pokémon Yellow, where the south map connection changes every 1024 steps). Some of the effects are shared between the Japanese and English versions, like the corruption of map tiles.

Activating the glitch

The key to activating the glitch is to either switch the end terminator on the first place in the player's party, or delete the end terminator from the party. There are several possible methods of achieving this.

  1. Activating the ZZAZZ glitch with one, three, four or six Pokémon in the party.
  2. Accessing the Pokémon beyond the sixth slot, and swapping the 7th Pokémon with the first one. This will only work if the player had 6 Pokémon before doing the glitch.
  3. Activating Super Glitch with proper setup; see [thread on the forums] for more information.

Since all of the methods presented above cause memory corruption, it's not recommended to save the game after completing any of them.

Effects by game version

All versions

  1. Random Pokemon keep fainting even though nothing is poisoned.
  2. Artifacts appear on the screen every 4 steps.
  3. Some of the map tiles are changed every 4 steps.
  4. In locations where music track ID matches a hex number of $X8, $X9, $XA, $XB, $XC, $XD, $XE, $XF, music changes slightly after walking 4 steps.
  5. Some of the event flags are reset or set every 4 steps.
  6. If quantity of 5th item in bag matches a hex number of $X8, $X9, $XA, $XB, $XC, $XD, $XE, $XF, the quantity of item #4 will get decremented every 4 steps.
  7. PC Pokémon 9 hybridization glitch

Pokémon Red/Blue

  1. If Clefable is registered as owned in the Pokédex, Capture flags for Pokédex numbers 17-24 will get decremented every 4 steps.
  2. Number of items decrements every 4 steps if the quantity of the first item in the bag matches a hex number of $X8, $X9, $XA, $XB, $XC, $XD, $XE, $XF.
  3. If the 4th Pokémon in the party has a hex identifier of $X8, $X9, $XA, $XB, $XC, $XD, $XE, $XF, the identifier of Pokémon #2 will get decremented every 4 steps.
  4. Items in 16th, 21st, 39th and 43rd slot in the PC have their identifiers decremented every 4 steps.

Pokémon Yellow

  1. After walking 1024 or less steps the south map connection byte gets decremented once.
  2. The sprites will randomly teleport across the screen or change into Red sprites.
  3. Sometimes, after entering a new location, the music will take a lot more time to fade out.
  4. The walking speed becomes very slow.

Moreover, all effects from Pokémon Red and Blue still happen in Yellow.

See also

  1. Dokokashira door glitch
  2. Select glitch