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Glitch City
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Major glitches of the Pokémon series
Core glitch Variants, consequences, and exploits
Arbitrary code execution (various generations) see template, Remote code execution, Cart-swap arbitrary code execution, Unintended ROM code execution
No major extensions 99 item stack glitch (Generation I), Berry glitch (Generation III), Bug-Catching Contest data copy glitch (Japan only), Cloning, Ditto DV manipulation, Elite Four door glitch (Japan Diamond/Pearl only), Expanded party encounter table manipulation (Generation I), Item duplication glitch, Meta-map script activation (Generation I), Transform held item glitch (Japan only), Mimic glitch (Japanese Diamond/Pearl), Pokémon merge glitch ("Q Glitch", Generation I), Roaming Pokémon encounter glitch, (Mimic) Transform Rage glitch, Sketch glitch, Time Capsule exploit (Generation II), Tweaking (Generation IV)
Buffer overflow techniques Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch
Item stack duplication glitch (Generation I) Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch
Bad clone glitch (Generation II) ????? party overloading (Type 0xD0 move glitch, ????? map corruption, Celebi trick, Celebi Egg trick, Shiny Celebi trick, Glitch move map corruption, Overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))
Select glitches (Japanese Red/Green) Closed menu: Dokokashira door glitch (International), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, Walk through walls (International), Lift glitch, Badge describer glitch
Pomeg glitch Pomeg data corruption glitch ("Glitzer Popping")
2x2 block encounter glitches (Generation I) Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)
Glitch City Safari Zone exit glitch, RAM manipulation, Out of bounds Glitch City (Generation II), Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)
Large storage box byte shift glitch Storage box remaining HP glitch, Generation I max stat trick
Pikachu off-screen glitch Trainer corruption glitch
SRAM glitches Generation I save corruption, 255 Pokémon glitch, Send party Pokémon to a new game (Generation I), Generation II save corruption, Mailbox glitches, Mystery Gift item corruption, Trainer House glitches
Surf down glitch Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international), 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))
Trainer escape glitch Death-warp, Mew trick, Ditto trick, Experience underflow glitch
Walk through walls Ledge method, Museum guy method, Rival's effect, Select glitch method (International Select glitch method), Brock Through Walls
ZZAZZ glitch Party Pokémon box data shift glitch



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This article is a summary page for different variations of a glitches, etc. when talked about as a whole.
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PRAMA Initiative a également une page sur Glitch City.
Bulbapedia also has an article about Glitch City.
Sea Route 20 Glitch City after the stepping through the Safari Zone gate exit in Generation I. This is a wrong warp Glitch City.

For the website, see Glitch City Laboratories.

Glitch City (known in Japan rarely as バグった町, Bug Town or Bug City) or glitch location is a generic term used to describe an 'area' which is a glitchy mess of tiles, often generated using an existing location.

It is not to be confused with an unused map (although some unused maps may appear to be glitchy and/or incomplete).

One of the most well-known types of Glitch City is a wrong warp Glitch City caused by the Safari Zone exit glitch.

"Glitch City" does not refer to when the game's colors are altered among other minor things. Instead, this is often referred to as a Glitch Dimension. Some glitched areas in Pokémon Red, Blue, and Yellow may be named after what area was altered to create it. Examples of this are "Glitch League", accessed by taking the 500th step at the Pokémon League, and "Glitch Mountain", accessed by taking the 500th step on Cycling Road.

Types of Glitch City

Generation I

Generation II

See also

  • Glitch City RAM manipulation: When a Glitch City's block source pointer is in a location in RAM, it allows for the player to set up a specific Glitch City from buffer overflow techniques that use the screen data or cut a tree to modify a specific address in RAM to a value based on the original 4x4 map block.
  • Mystery Zone
  • Out of bounds