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Difference between revisions of "User:Sherkel"
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Gopher it!
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{| style="width: 100%;text-align:center;"
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| [[File:Kanzaki.png]] '''<span style="font-size:200%; line-height: 2.5em;">The Humptyhillhead That Sends an Unquiring One Well to the West</span>'''  [[File:Rui.png]]
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|}
  
==Notes==
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[hr]
Stuff I'm meaning to look into, add articles for, and/or look for further information on.
 
  
===Luckytyphlosion ~ Suggestion! 2019===
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Hello! I've been a part of GCL's community since 2007 and was made staff on the wiki when it first opened up. I was absent for many of the years since and thus may not know every glitch technique under the sun, though I have caught up wherever I can since I returned. I'm interested primarily in speedrunning glitches (mainly those of Generation I, though not necessarily even limited to Pokémon!) and [[Luck manipulation|RNG mechanics]] (Generation III's in particular). However, I'm more focused on overseeing the site at present.
  
luckytyphlosionToday at 2:19 PM
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[https://forums.glitchcity.info/index.php?action=profile;u=444 My forum profile is here] if you'd like to contact me in a more direct way than the talk page. Feel free to voice whatever concerns you have or ask if you may have known me by another name.
  
anything related to item underflow
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==Notes==
 
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A to-do list, including stuff I'm meaning to add articles for and/or look for further information on.
most gen 2 glitches relating to gold 251
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<!-- Lucky's suggestion can stay in the page history, but as far as I know we have every major use of Gen I item underflow) -->
 
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===Primary===
whatever the celebi egg glitch method on the wiki is currently is likely archaic as hell
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* Properly document whatever I can of Generation III, IV, and V RNG in terms of technical elements ([[User:Sherkel/RNG Notes]])
 
 
back when noone had any idea what they were doing
 
 
 
and even the method used in the speedrun is inoptimal, we discovered a method to make 4 or 5 eggs at a time
 
 
 
as opposed to 1
 
 
 
SherkelToday at 2:24 PM
 
 
 
Alright, got it
 
 
 
What exactly relating to item underflow though?
 
  
luckytyphlosionToday at 2:29 PM
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* Fill up the Sherkel-GCL Pastebin
  
probably like the techniques
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* Revise and survey for uniform use of templates, making them collapsible and compact whenever suitable ([[User:Sherkel/Template:Major glitches 2]])
 
 
understanding what each slot does
 
 
 
and how you can manipulate its behaviours to your advantage
 
 
 
SherkelToday at 2:31 PM
 
 
 
In GSC?
 
 
 
luckytyphlosionToday at 2:37 PM
 
 
 
no in rby
 
 
 
SherkelToday at 2:38 PM
 
 
 
Just off the top of your head, which techniques?
 
 
 
Or which documented routes that use them?
 
 
 
luckytyphlosionToday at 2:41 PM
 
 
 
can't really think of any right now
 
 
 
SherkelToday at 2:41 PM
 
 
 
Okay
 
 
 
Well if you're sure they're not on the wiki I guess I'll need to go through the recent 151 stuff
 
  
 
===Other===
 
===Other===
w/eYesterday at 2:31 PM
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* Earliest non-SRAM ACE in Yellow (maybe already known): https://www.speedrun.com/pkmnyellow/guide/o5q3p
 
 
Found a minor thing
 
 
 
In Alpha Sapphire where you battle the Team Aqua Grunt ×5 in their hideout
 
 
 
If you hit some critical strike on those Poochyena
 
  
It will display as "Wild poochyena"
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* What are other important differences between the emulator in Box and a real GBA, if any? (Not likely to find this out myself)
  
Didn't get the chance to try if it's actually wild but huh
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<!-- "The RNG does not advance idly during Frontier battles" - https://pastebin.com/9Fjnz2r5 maybe worth adding, maybe not, just was cool to find out-->
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==Links and sources==
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===Pastebin===
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I've been going through the Pastebin accounts of accomplished glitchers lately and copying whatever might be relevant to the aims of this site to https://pastebin.com/u/Sherkel-GCL. However, I'm not done, and even when I say I am, I may have missed some things, and the PSR programming community never stops chugging along. While some mainly focus on routing, they all play an important part. Some major contributors and their Pastebins are:
  
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Entrpntr: https://pastebin.com/u/entrpntr
  
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Luckytyphlosion: https://pastebin.com/u/luckytyphlosion
  
"The RNG does not advance idly during Frontier battles" - https://pastebin.com/9Fjnz2r5
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Stringflow: https://pastebin.com/u/stringflow
  
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Krazyd4n: https://pastebin.com/u/krazyd4n
  
Earliest non-SRAM ACE in Yellow (confirm with Lucky): https://www.speedrun.com/pkmnyellow/guide/o5q3p
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Gifvex: https://pastebin.com/u/gifvex
  
 +
===Additional important pages===
 +
FireRed/LeafGreen starter manipulation tutorial (has info on initial seeding): https://docs.google.com/document/d/1Qqsx95w6wXf0idhWBZ0M-TxOjbUbN0UFckEagfGQEsc/
  
What are other important differences between the emulator in Box and a real GBA, if any?
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Gunner on manips in Gen 2: https://www.youtube.com/watch?v=tEdqe-7Mcao
  
==Sources==
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RNG articles for Colosseum/XD and Gens 6/7...''where did you go?!''
[[User:Sherkel/Sources]]
 
  
https://pastebin.com/u/entrpntr
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[hr]
  
https://pastebin.com/u/luckytyphlosion
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<center>
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{| style="width: 95%;"
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| style="text-align:left;" | [[File:Hyakkichujo3.png]] || style="text-align:center;" | [[File:Wceaal.png]] || style="text-align:right;" | [[File:T-4-3.png]]
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|}
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</center>

Latest revision as of 07:04, 16 November 2019


Kanzaki.png The Humptyhillhead That Sends an Unquiring One Well to the West Rui.png


Hello! I've been a part of GCL's community since 2007 and was made staff on the wiki when it first opened up. I was absent for many of the years since and thus may not know every glitch technique under the sun, though I have caught up wherever I can since I returned. I'm interested primarily in speedrunning glitches (mainly those of Generation I, though not necessarily even limited to Pokémon!) and RNG mechanics (Generation III's in particular). However, I'm more focused on overseeing the site at present.

My forum profile is here if you'd like to contact me in a more direct way than the talk page. Feel free to voice whatever concerns you have or ask if you may have known me by another name.

Notes

A to-do list, including stuff I'm meaning to add articles for and/or look for further information on.

Primary

  • Properly document whatever I can of Generation III, IV, and V RNG in terms of technical elements (User:Sherkel/RNG Notes)
  • Fill up the Sherkel-GCL Pastebin

Other

  • What are other important differences between the emulator in Box and a real GBA, if any? (Not likely to find this out myself)

Links and sources

Pastebin

I've been going through the Pastebin accounts of accomplished glitchers lately and copying whatever might be relevant to the aims of this site to https://pastebin.com/u/Sherkel-GCL. However, I'm not done, and even when I say I am, I may have missed some things, and the PSR programming community never stops chugging along. While some mainly focus on routing, they all play an important part. Some major contributors and their Pastebins are:

Entrpntr: https://pastebin.com/u/entrpntr

Luckytyphlosion: https://pastebin.com/u/luckytyphlosion

Stringflow: https://pastebin.com/u/stringflow

Krazyd4n: https://pastebin.com/u/krazyd4n

Gifvex: https://pastebin.com/u/gifvex

Additional important pages

FireRed/LeafGreen starter manipulation tutorial (has info on initial seeding): https://docs.google.com/document/d/1Qqsx95w6wXf0idhWBZ0M-TxOjbUbN0UFckEagfGQEsc/

Gunner on manips in Gen 2: https://www.youtube.com/watch?v=tEdqe-7Mcao

RNG articles for Colosseum/XD and Gens 6/7...where did you go?!


Hyakkichujo3.png Wceaal.png T-4-3.png