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Super Mario World
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This article describes glitches in Super Mario World, a game outside the Pokémon franchise. See Non-Pokémon glitches for a list of non-Pokémon glitch articles.

This article must comply with the non-Pokémon glitches guideline.

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Super Mario World
Mario World Title.jpg
Wikipedia link Super Mario World
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Super Nintendo Entertainment System
Release date(s) November 21, 1990 (Japan)
August 13, 1991 (North America)
April 11, 1992 (Europe)

Super Mario World is a platform action-adventure game for the Super Famicom and SNES and is officially the fourth installment in the Super Mario series. It was released in Japan on November 21, 1990; in North America on August 13, 1991; and in Europe and Australia on April 11, 1992.

Miscolored Overworld

At the end of Chocolate Island 3, drop below the platform with the goal and jump off of Yoshi toward the goal. The screen will not scroll up and when the player crosses the goal the screen will flicker in different colors while the screen fades out. Upon returning to the overworld, the overworld will have a messed up pallette. The glitch will end upon clearing a level or entering the Star Road or a pipe.

SMWGlitchOverworld.png

Item inside a pipe

In any level with moving pipes, get an item that Mario can carry around such as a Koopa Shell or a P Switch, and drop it onto a pipe. When the pipe extends, the item will clip into the pipe.

Block Duplication

In any level, grab an item that can be picked up, such as a Koopa Shell, and go to any block with something such as a powerup, coin, etc. and throw the item up while the item appears to be partially inside the block, about here.
BlockDuplication.png
A new block will appear above the block being duplicated, and whatever was in the block that was duplicated will spawn from the duplicate.

Null Sprite Glitch

Head to any level with a ? block with a Yoshi in it. Use a Koopa Shell to duplicate the block with the Yoshi and immediately activate the original block. If done properly, two Yoshis will spawn, one of which will be invisible. Jump onto the visible Yoshi and then jump off to make Mario is not riding both Yoshis and ditch the visible Yoshi. The invisible Yoshi (which will become visible after jumping on it) will have a null object in its mouth.

Powerup incrementation

This glitch will increment Mario's powerup state. Head to Yoshi's Island 3 with Yoshi and Fire Mario. Drop Yoshi into a pit (this is a necessary step) and perform the null sprite glitch with the ? block on the right at the first two ? blocks. Head to the swinging platform to the left of the two blocks and line up Yoshi's feet pixel perfect like this
PI Yoshi pixel.png
and spit out the object in Yoshi's mouth when the swinging platform is exactly here.
PI platform spot.png
If done properly, Mario's powerup state should be incremented.

YouTube video by SethBling


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