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Difference between revisions of "Buffer overflow"
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(Created page with "{{Major glitches}} '''Buffer overflow''' is a term used to describe when data is put in storage but errors occur when the name is excessively long. The term could for example...")
 
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These are listed below, as such:
 
These are listed below, as such:
 
*[[Unterminated name glitch item]] exploits: [[Japanese unterminated name glitch item instant encounter glitch]], [[LOL glitch]], [[Rival LOL glitch]], [[Instant encounter infinite chain glitch]] ([[LGFly]]), [[Yami Shop glitch]].
 
*[[Unterminated name glitch item]] exploits: [[Japanese unterminated name glitch item instant encounter glitch]], [[LOL glitch]], [[Rival LOL glitch]], [[Instant encounter infinite chain glitch]] ([[LGFly]]), [[Yami Shop glitch]].
*[[Unterminated name Pokémon]] exploits: [[oobLG]], [[blockoobLG]], Instant encounter infinite chain glitch (LGFly)).
+
*[[Unterminated name glitch Pokémon]] exploits: [[oobLG]], [[blockoobLG]], Instant encounter infinite chain glitch (LGFly)).
 
*Unterminated name move exploits: [[Super Glitch (Generation I)]], [[- (move)#Semi-Super Glitch effect|CoolTrainer♀ corruption]], [[Double distort CoolTrainer♀ corruption]].
 
*Unterminated name move exploits: [[Super Glitch (Generation I)]], [[- (move)#Semi-Super Glitch effect|CoolTrainer♀ corruption]], [[Double distort CoolTrainer♀ corruption]].
  
 
In addition, [[Super Glitch (Generation III)|Super Glitch from moves in Generation III]] may be caused by a buffer overflow from the move's excessively long name and [[Pokémon News Reporter corruption]] is a corruption technique caused by a [[glitch Pokémon]]'s excessively long name.
 
In addition, [[Super Glitch (Generation III)|Super Glitch from moves in Generation III]] may be caused by a buffer overflow from the move's excessively long name and [[Pokémon News Reporter corruption]] is a corruption technique caused by a [[glitch Pokémon]]'s excessively long name.
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Revision as of 16:23, 22 January 2017

Major glitches of the Pokémon series
Core glitch Variants, consequences, and exploits
Arbitrary code execution (various generations) see template, Remote code execution, Cart-swap arbitrary code execution, Unintended ROM code execution
No major extensions 99 item stack glitch (Generation I), Berry glitch (Generation III), Bug-Catching Contest data copy glitch (Japan only), Cloning, Ditto DV manipulation, Elite Four door glitch (Japan Diamond/Pearl only), Expanded party encounter table manipulation (Generation I), Item duplication glitch, Meta-map script activation (Generation I), Transform held item glitch (Japan only), Mimic glitch (Japanese Diamond/Pearl), Pokémon merge glitch ("Q Glitch", Generation I), Roaming Pokémon encounter glitch, (Mimic) Transform Rage glitch, Sketch glitch, Time Capsule exploit (Generation II), Tweaking (Generation IV)
Buffer overflow techniques Japanese unterminated name glitch item instant encounter glitch, LOL glitch, Rival LOL glitch, Instant LOL glitch, RAM LOL glitch, oobLG, blockoobLG, Instant encounter infinite chain glitch (LGFly)), Super Glitch (Generation I) (party remaining HP glitch), Super Glitch (Generation III), Text pointer manipulation mart buffer overflow glitch, CoolTrainer♀-type move, Double distort CoolTrainer♀ corruption, Yami Shop glitch
Item stack duplication glitch (Generation I) Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow), Map script pointer manipulation (arbitrary code execution, map script pointer item ball manipulation), Text pointer manipulation (arbitrary code execution, item ball manipulation, mart buffer overflow), Trainerless instant encounter glitch
Bad clone glitch (Generation II) ????? party overloading (Type 0xD0 move glitch, ????? map corruption, Celebi trick, Celebi Egg trick, Shiny Celebi trick, Glitch move map corruption, Overloaded party map corruption, Glitch Unown (Glitch Unown map corruption) Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))
Select glitches (Japanese Red/Green) Closed menu: Dokokashira door glitch (International), Fossil conversion glitch (international), Second type glitch, Skip to Level 100 glitch, Trainer mutation glitch, Walk through walls (International), Lift glitch, Badge describer glitch
Pomeg glitch Pomeg data corruption glitch ("Glitzer Popping")
2x2 block encounter glitches (Generation I) Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick)
Glitch City Safari Zone exit glitch, RAM manipulation, Out of bounds Glitch City (Generation II), Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)
Large storage box byte shift glitch Storage box remaining HP glitch, Generation I max stat trick
Pikachu off-screen glitch Trainer corruption glitch
SRAM glitches Generation I save corruption, 255 Pokémon glitch, Send party Pokémon to a new game (Generation I), Generation II save corruption, Mailbox glitches, Mystery Gift item corruption, Trainer House glitches
Surf down glitch Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international), 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))
Trainer escape glitch Death-warp, Mew trick, Ditto trick, Experience underflow glitch
Walk through walls Ledge method, Museum guy method, Rival's effect, Select glitch method (International Select glitch method), Brock Through Walls
ZZAZZ glitch Party Pokémon box data shift glitch



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Buffer overflow is a term used to describe when data is put in storage but errors occur when the name is excessively long.

The term could for example describe a glitch where data has an excessively long name and the name overflows to corrupt unrelated memory addresses, or the game copying more data than it is supposed to.

In the Pokémon games

The latter example of the game copying more data than it is supposed to occurs with many buffer overflow glitches in Pokémon Red, Blue, and Yellow.

These are listed below, as such:

In addition, Super Glitch from moves in Generation III may be caused by a buffer overflow from the move's excessively long name and Pokémon News Reporter corruption is a corruption technique caused by a glitch Pokémon's excessively long name.