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User:Torchickens/List of collision oversights
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This article is a summary page for variations of certain glitches or phenomena such as Pokémon Cloning, glitch myths, beta elements, or a collective term for variations of glitch Pokémon which share similar names, sprites or other information. Collective.png
Please note that such examples of glitches appear very commonly, hence it is unlikely that all examples would have been noted here. Diverse.gif
This article is incomplete, please feel free to add any missing information about the subject.

Within the Pokémon games, there are various examples of instances where the collision data of tiles have not been sufficiently coded. As such, a player may be able to walk on to a tile that was not intended to be stepped on by the game developers. Also, a player may be blocked by a tile that he or she usually has the ability to walk on.

Other problems are often caused by objects or events which serve a purpose in changing the player's map coordinate, for example in the first generation of hand-held Pokémon games, if the player jumps off a ledge and an NPC is in the position that the player will land, this will give the player character's sprite a higher priority over the NPC's sprite, making it appear as if the player is standing on top of that NPC.