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Recover/Softboiled/Rest glitch
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Miscellaneous glitches of Pokémon Red and Blue and Pokémon Yellow

Cooltrainer move | Super Glitch | Surfing glitch | Statue behaviour glitch | ZZAZZ Glitch | Amazing Man | Stand on a Tree | Invisible PC | Evolving Raichu | Following Pikachu happiness oversight (Yellow only) | Zero Error | Transform into a Ditto | See a Ghost without a Silph Scope | Get stuck in a wall | Invisible Tree | Glitched Pokédex (Gameshark) | Billʼs Secret Garden | Coastal Flooding | Evolve without an Evolution Stone | Walk on Water | Move AI Glitch | Glitch battle systems | Item Slot Duplication | Silph Co. PC Glitch | Trick Zone | Introduction Nidorino glitch | Mute the music in the Pokémon League | Walk around with only fainted Pokémon | Wild appeared! | Lavender Town ghost Pokémon Pokédex glitch | Fire Spin glitch | PP Reset Glitch | Substitute oversight | Focus Energy oversight | Recover/Softboiled/Rest glitch

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The Recover glitch, Softboiled glitch or Rest glitch is an oversight existing in the first generation of main-handheld Pokémon games. The glitch was fixed within the game engines of Pokémon Stadium for the Nintendo 64 and later game releases.

The moves Recover, Softboiled and Rest will fail if the difference between the user's current and maximum HP is 255, 511 or any other integer which can be represented in the hexadecimal format XXFF

If the difference in the amount of the Pokémon's current and full HP (the one using the move Recover, Softboiled or Rest) is one of the integers mentioned above, the game will state that its hitpoints are already full and the move will fail.